Play, games and Recreation

Code School Level Credits Semesters
PHIL3032 Philosophy 3 20 Spring UK
Code
PHIL3032
School
Philosophy
Level
3
Credits
20
Semesters
Spring UK

Summary

In this module, we will explore, in detail, the nature and value of recreational activities. Much of our life is filled with compulsory work, but when free of obligation, when at leisure, we play in many different ways. Is this what gives our lives meaning? The notions of agency and authenticity will swim alongside ideas of deviance and oppression. We will think about the social meanings created in our apparently frivolous free-time. We will pit “whatever floats your boat” against perfectionist theories of human nature and ask whether its worth risking it all for achievements with no practical utility. We will ask if there is any point to it all. Should we take anything seriously? In the module we will examine and critically evaluate competing ideas and arguments from relevant literature and learn to apply these to understanding those things we do for ‘fun’.

Target Students

Third year single honours and joint honours Philosophy students. Also available to Liberal Arts students in their final year who have completed either PHIL1012 or PHIL1013. Also available to exchange students.

Classes

Assessment

Assessed by end of spring semester

Educational Aims

The aim of this module is to examine the nature and value of games, play and recreation using relevant philosophical concepts and relating to a wide range of philosophical discussions. By the end of the module students should have an advanced understanding of, and be in a position to critically evaluate, various ideas about the nature and value of games, play and recreation. Further, students should have demonstrated the ability to collectively develop independent evaluations of specific recreational activities and give an aural presentation of these evaluations.

Learning Outcomes

A. Knowledge and Understanding.

By the end of this module you should be:

A1. Have knowledge of a number of philosophical debates and technical  terms that can be applied to help understand the nature and value of games, play and recreation.

A2. Understand how these debates relate to understanding at least one particular recreational activity and the appropriate application of relevant technical terms to this activity/these activities.  

B. Intellectual skills.

By the end of this module you should be able to:

C. Practical Skills.

By the end of this module you should be able to

D. Transferable skills.

By the end of this module you should be able to

Conveners

View in Curriculum Catalogue
Last updated 07/01/2025.