Game Theory

Code School Level Credits Semesters
MATH3053 School of Mathematical Sciences 3 10 Spring China
Code
MATH3053
School
School of Mathematical Sciences
Level
3
Credits
10
Semesters
Spring China

Summary

Game theory contains many branches of mathematics (and computing); the emphasis here is primarily algorithmic. The course starts with an investigation into normal-form games, including strategic dominance, Nash equilibria, and the Prisoners Dilemma. We look at tree-searching, including alpha-beta pruning, the killer heuristic and its relatives. It then turns to mathematical theory of games; exploring the connection between numbers and games, including Sprague-Grundy theory and the reduction of impartial games to Nim.

Target Students

Single Honours students from the School of Mathematical Sciences who have successfully completed Part I.

Classes

Assessment

Assessed by end of spring semester

Educational Aims

The purpose of this course is to show how games can be analysed, by computer and otherwise; how games can be related to numbers; the theory of a representative collections of (mathematical games); and how new games can be investigated and are related to other games. This course will broaden the students experience of using mathematics to analyse various situations in a logical manner. It will enable students to analyse familiar and unfamiliar situations in other areas of mathematics and elsewhere, where strategic decision-making is required.

Learning Outcomes

L1 – Find Nash equilibria and Pareto optima of games;
L2 – Construct and analyse games in extensive form, and apply alpha-beta pruning to game trees;
L3 – Understand the connection between combinatorial games and numbers, and determine the value of a game;
L4 – Find the Nim values of impartial games;
L5 – Analyse the properties of voting systems, and understand which of these properties are mutually exclusive.

Conveners

Conveners unspecified.
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Last updated 09/01/2025.